![rome 2 total war roma invicta rome 2 total war roma invicta](https://i.ytimg.com/vi/sfrUFZasVe8/maxresdefault.jpg)
We hope that in time this mod not only becomes very, very historically accurate, but that it will be challenging and maybe even fun to play. If we are wrong, we will put your name onto an in-game texture for the world to see! (well, we would do that for you, but it would make those textures historically inaccurate so we actually won't). If we are right, we will throw the appropriate history books at you (or at least cite them). If you play our mod and find something that is not historically accurate, please yell at us. If you love real history, check back regularly. Hint - no army wants to be in the Alps in winter! Our so-far-relatively-in-depth system of seasonal weather as well as terrain and climate zones are used every turn to modify eighteen things from agricultural income to unit replenishment and upkeep.
![rome 2 total war roma invicta rome 2 total war roma invicta](https://i.ytimg.com/vi/lwKtFgRmh3M/maxresdefault.jpg)
We are optimizing this mod to be played at four turns per year. A barbarian army moves slower because it has to forage and pillage for supplies, but that pillaging means that your upkeep is lower while in enemy lands. Army stances are now unique for each culture. Tweaks have been made to trade and to the AI in many areas already. There are large changes on the campaign map as well. Someday this mod may become so realistic that you will be too scared to fight at all. Set against a classical backdrop charting the rise of Rome as the world’s first superpower, ROME II allows you to play as many different factions of the time, across a vast theatre stretching from the western tip of Portugal to the jewelled cities of the Middle-East. Morale has been tweaked to force you to use smart tactics. ROME II is the best-selling title in Total War’s long history. Your men will have to deal with increased terrain and weather effects while on the battle field. Experience gain is hard to come by but has a much larger effect on fourteen different unit stats compared to a small effect on five stats in vanilla. Not everything is perfect yet, but given infinite time and resources we can promise we will certainly get there.īattles in Magnar Mod are already different from vanilla. The same type of bronze armour has different details depending on whether it is made in Italy or Greece. The colors of our fabrics are muted so much you would think that the ancients did not use synthetic dyes for their clothes. New textures are being made for every unit that will reflect the actual equipment they used, with a look that is based whenever possible on academic historical sources. All factions are playable and will get personal attention. We have already overhauled the rosters of a number of factions and cultures, including Rome, Carthage, the Gauls and the Iberians. It will be a long but epic process, so check back often! Our focus at the moment is on researching and making historical unit rosters for every faction from scratch while starting the task of adjusting all the settings under the hood to make those more historical as well. The road to perfection is long and hard, but luckily we are crazy enough to try. We aren't pretending to try and make this the most historical Rome 2 mod out there, in fact we will only be content if and when we make this mod perfectly aligned to history in every way. Here at Magnar Mod our driving principle is historical accuracy and realism above all else.